The formation of a personal pedagogy and the informing of an art-making practice.





An exploration into the integration of digital technologies and media into the classroom shows the potential issues and benefits, along with the implications for art-making, viewing, and interpreting as a result of the ever-expanding world of technology. Resources and programs such as Prezi, Wikis, Second Life, YouTube, Final Cut, Junkyard Jumbotron, and Photoshop, can be utilized to inform teaching practices in art education so that future learners can be better engaged, and more prepared for the technology-saturated workforce. 

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artistry in education

© 2020 by Alison R. Thompson. All rights reserved.

Last edited 12/14/2019

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