The formation of a personal pedagogy and the informing of an art-making practice.
An exploration into the integration of digital technologies and media into the classroom shows the potential issues and benefits, along with the implications for art-making, viewing, and interpreting as a result of the ever-expanding world of technology. Resources and programs such as Prezi, Wikis, Second Life, YouTube, Final Cut, Junkyard Jumbotron, and Photoshop, can be utilized to inform teaching practices in art education so that future learners can be better engaged, and more prepared for the technology-saturated workforce.
My own master thesis work through a quasi-experimental research design revealed that technology integration comes with its benefits, and its challenges. Ultimately, when students' personal preferences and learning abilities are taken into consideration, digital technology can be a helpful tool for student success.